Initial Milestone Upload


The core mechanics stemmed from work done in class while learning about moving a player around and interacting with the environment. Having a player move and shoot multiple projectiles with differing results is a pretty basic concept and made for a good starting point. When coming up with interesting targets to interact with I decided I wanted them to move around in random ways so I experimented with various ways of making them jittery. The more I played around with gravity, how forces act on rigidbody objects, and bounciness, the more I found myself chuckling at the results I was getting.

Rather than make a plain shooter I decided to experiment with using some light puzzle mechanics in conjunction with the FPS system to progress the game. I am also aiming to make the game as non-verbal as possible when it comes to guidance and instructions. I envision ways of providing hints either through text overlay or more diegetic means.

Future releases will tighten up the existing work while adding new levels in progressively.

Build 0.8 Features

  • 3 Tutorial Levels (skippable at main menu)
  • 1 easy level (not necessarily the first level of the actual game)

Known Issues

  • lighting is a bit wonky between levels
  • no end to the game without hitting Q
  • sounds and transitions need work

Files

Aleph.7z 22 MB
Jan 27, 2022

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